import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.glu.GLU; class Renderer implements GLEventListener { private GLU glu = new GLU(); float i = 0; public void display(GLAutoDrawable gLDrawable) { i += 0.05f; final GL2 gl = gLDrawable.getGL().getGL2(); gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0f, 0.0f, -6.0f); double rotCos = Math.cos(i); double rotSine = Math.sin(i); gl.glBegin(GL2.GL_TRIANGLES); { double pointX = 0; double pointY = 1.0f; double pointZ = 0f; double pointNewX = pointX * rotCos + pointY * rotSine; double pointNewY = -(pointX * rotSine) + pointY * rotCos; double pointNewZ = 0; gl.glVertex3d(pointNewX , pointNewY , pointNewZ); } { double pointX = -1f; double pointY = -1f; double pointZ = 0f; double pointNewX = pointX * rotCos + pointY * rotSine; double pointNewY = -(pointX * rotSine) + pointY * rotCos; double pointNewZ = 0; gl.glVertex3d(pointNewX , pointNewY , pointNewZ); } { double pointX = 1f; double pointY = -1f; double pointZ = 0f; double pointNewX = pointX * rotCos + pointY * rotSine; double pointNewY = -(pointX * rotSine) + pointY * rotCos; double pointNewZ = 0; gl.glVertex3d(pointNewX , pointNewY , pointNewZ); } gl.glEnd(); } public void displayChanged(GLAutoDrawable gLDrawable, boolean modeChanged, boolean deviceChanged) { System.out.println("displayChanged called"); } public void init(GLAutoDrawable gLDrawable) { System.out.println("init() called"); GL2 gl = gLDrawable.getGL().getGL2(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glShadeModel(GL2.GL_FLAT); } public void reshape(GLAutoDrawable gLDrawable, int x, int y, int width, int height) { System.out.println("reshape() called: x = "+x+", y = "+y+", width = "+width+", height = "+height); final GL2 gl = gLDrawable.getGL().getGL2(); if (height <= 0) // avoid a divide by zero error! { height = 1; } final float h = (float) width / (float) height; gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, h, 1.0, 20.0); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); } public void dispose(GLAutoDrawable arg0) { System.out.println("dispose() called"); } }
Finally made sense of those bracketed expressions, thanks Wikipedia!
http://en.wikipedia.org/wiki/Rotation_(mathematics)