From the ViewController’s viewDidLoad we configure the view by doing the following:
1. Create a game view by casting the ViewController’s view to SKView
SKView has some properties like:
showsFPS, showsNodeCount, showsDrawCount
2. We create game scene via instance of a class that derives from SKScene
3. Then we call game view’s presentScene to present the game scene
A game scene extends SKScene. On game scene’s initialization:
1. We can set the size of the scene, from the scene we can also set the background color.
2. We can add a player (instance of SKSpriteNode) on game scene by calling the game scene’s addChild which has a parameter of SKSpriteNode
Tuesday, March 11, 2014
Making sense of Sprite Kit and iOS's MVC
Sprite Kit flow in English-speak
Labels:
Sprite Kit
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