From the ViewController’s viewDidLoad we configure the view by doing the following: 1. Create a game view by casting the ViewController’s view to SKView SKView has some properties like: showsFPS, showsNodeCount, showsDrawCount 2. We create game scene via instance of a class that derives from SKScene 3. Then we call game view’s presentScene to present the game scene A game scene extends SKScene. On game scene’s initialization: 1. We can set the size of the scene, from the scene we can also set the background color. 2. We can add a player (instance of SKSpriteNode) on game scene by calling the game scene’s addChild which has a parameter of SKSpriteNode
Tuesday, March 11, 2014
Making sense of Sprite Kit and iOS's MVC
Sprite Kit flow in English-speak
Labels:
Sprite Kit
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment