Create a touchesMoved event in the game scene. To determine the touched location, first get a UITouch from touched object (use anyObject), then from that UITouch object get its location(CGPoint) in view, with the parameter being the game scene's view.
To move an object (e.g. player (SKSpriteNode)), message the location(CGPoint) to the moving action functionality (moveTo) of an action(SKAction). Then message that action to the player's (SKSpriteNode) run action functionality
No comments:
Post a Comment